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The
project focused on investigating the applications of wireless
handheld devices with the greatest potential for inspiring
more in-depth learning and reflection about the exhibits
and related phenomena. Specifically, the primary goal
was to explore ways that the technology could expand the
boundaries of the museum visit for the key audiences,
including activities taking place before arrival at the
museum (e.g., using a computer to plan a visit or provide
orientation and background), during the visit (providing
additional information and context for the exhibits and
suggesting new avenues for experimentation), and after
the visit (allowing additional reflection and analysis).
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